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Quantum Physics Meets Procedural Generation
Usually, building infinite game maps requires complex, endless code. Not with WaveFunctionCollapse. Feed it one tiny example image. It puts the output grid into a quantum-like superposition, then collapses into definite pixels using Shannon entropy to match your exact input patterns. It generates massive, coherent levels and textures that perfectly match your art style—zero hardcoded rules required. It is completely changing indie game dev.
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