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Use Game AI in Your Go Backend with go-bt
Managing complex async logic with blocking sleeps is a nightmare. Enter go-bt. It brings Game AI behavior trees to Go backend development. Instead of blocking goroutines, it uses cooperative multitasking. Nodes just return simple integers: success, running, or failure. State lives in a type-safe generic context, natively supporting standard Go timeouts. The best part? It includes an injected clock for time-travel testing, so you never wait on real-time delays again.
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